STRATA

Stacked limiter — user manual, version 1.0.1
by AuraDev — auradev.org

  1. The idea: limiting in layers
  2. Installation
  3. Quick start
  4. The window
  5. The chain: stages and groups
  6. Controls reference
  7. Metering and the graph
  8. Presets
  9. Mouse and keyboard
  10. MIDI learn
  11. Trial and license
  12. Specifications

1. The idea: limiting in layers

One limiter working hard sounds worse than several limiters working gently. Strata is built around that: you insert an instance wherever you like — early on the master, after your bus processing, at the very end — and every instance finds the others by itself and shows the whole chain in one window. Each stage shaves a few decibels; the sum reaches commercial loudness while each layer stays transparent.

You can put other plugins between the stages (tape, EQ, saturation: they get a consistently limited signal in, and their overshoots are caught by the next stage), reorder them freely, and drive the total gain of the chain with a single slider from any window.

It also works when your DAW puts every plugin in its own sandboxed process — the instances still find each other.

2. Installation

PlatformFormatsHow
Windows (64-bit)VST3, CLAP Run StrataSetup.exe and pick the formats. Manual copy: Strata.vst3C:\Program Files\Common Files\VST3, Strata.clapC:\Program Files\Common Files\CLAP.
macOS (universal)VST3, CLAP, AU Copy the bundles into /Library/Audio/Plug-Ins/ (VST3, CLAP, Components), or the same folders under ~/Library for a single user.
Linux (x86-64)VST3, CLAP Copy to ~/.vst3 / ~/.clap.

After installing, rescan plugins in your DAW. In Ableton Live enable VST3 folders under Options → Plug-Ins.

3. Quick start

  1. Drop one instance at the end of your master chain. Raise Gain until the loudness meter reaches your target (pick the target in the bottom bar: Streaming −14 LUFS, CD −9, EBU −23…).
  2. Hearing it work too hard? Add a second instance earlier in the chain. It appears automatically as another band in the same window. Share the decibels between them.
  3. Click CHAIN (chain mode): the big slider now moves the chain total, spread across stages according to Spread (Even / Front / Back). Set the final Ceiling on the last stage (−1 dBTP for streaming) and, if you are rendering to 24 or 16 bit, enable Dither on the last stage only.
Strata main window

A single stage: gain slider, reduction graph, loudness meter and target line.

4. The window

From top to bottom:

Chain of three stages

Three stages seen from one window. Any stage can be edited from any window.

5. The chain: stages and groups

Order is automatic. Strata watches when the host runs each instance inside the processing cycle and infers the real chain order, with hysteresis so it never flickers. If you prefer to pin a position, set Stage manually (1–8); Auto returns it to inference.

Groups (A, B, C…) keep separate chains separate: one group = one chain. All instances start in group A; use the group letters in the top bar to, say, keep a drum-bus stack apart from the master stack. Click a letter to look at that chain; double-click (or Alt+click) to move the focused instance into it; the “+” letter opens a fresh group.

Editing across stages. Whatever window you have open, clicking a stage chip focuses that stage and every control edits that instance — including automation: the edited instance reports the gesture to its own host track, so automation lands where it belongs.

Grid shows all stages side by side (every parameter editable, like a mixer page); Controls opens the full parameter panel of the focused stage. Both states are saved with the project.

Grid view

The grid: the whole chain, parameter by parameter.

6. Controls reference

ControlRange (default)What it does
Input−24…+24 dB (0)Clean gain before the limiter. Use it to line levels up between stages.
Gain0…30 dB (0)The main control: how many dB you push into the limiter. In chain mode it becomes the chain total.
Ceiling−12…0 dB (−0.3)Output never exceeds this. With True peak on it is a true-peak ceiling (inter-sample safe): −1 dBTP is the streaming standard. Like Pro‑L 2 or the L2, Gain is the drive and Ceiling places the result: with Gain at 0, lowering the Ceiling only re-scales the output (no reduction happens — nothing crossed the threshold). Want a pure safety clamp instead? Set Gain = −Ceiling (e.g. Ceiling −6, Gain +6): quiet passages keep their level and anything over −6 is genuinely limited, with the reduction on the meters.
Release5…2000 ms (100)How fast gain comes back. Shorter = louder but riskier; Adaptive release does most of this for you.
StageAuto, 1…8 (Auto)Pin this instance's position in the chain; Auto = inferred from the host's processing order.
GroupA…P (A)Which chain this instance belongs to.
Stereo link0…100 % (100)100 %: both channels share one gain (stable image). Lower it to let loud sides duck independently.
Mix0…100 % (100)Parallel blend: 100 % the limited signal, 0 % the raw input — latency-aligned and phase-true, so any setting stays comb-free. Lower it for parallel (NY-style) density that keeps transients alive.
True peakOn/Off (On)4× oversampled peak detection, so inter-sample peaks respect the ceiling.
Adaptive releaseOn/Off (On)Program-dependent release: a slow envelope follows sustained reduction, transients recover fast above it.
Lookahead0.1…10 ms (1.5)How far ahead the limiter sees. More = smoother clipping of transients, more latency (reported to the host).
Style6 styles (Transparent)The attack/release voicing, from cleanest to most assertive: Transparent, Allround, Punchy (lets transients through), Aggressive (loudness first), Bus (glue on stems/busses), Safe (most conservative, never pumps).
DitherOff / 24 bit / 16 bit (Off)TPDF dither for the final word length. Last stage only, and only when rendering to fixed-point (24-bit masters, 16-bit CD).
Noise shapingNone / Light / Weighted (Weighted)Pushes dither noise where the ear is least sensitive (Weighted = 9-tap E-weighted curve).
Delta listenOn/Off (Off)Hear only what limiting removes. Silence means nothing is being limited; use it to judge release and style by ear. The GR meters keep showing the real reduction.
Unity gainOn/Off (Off)Undoes the stage's static gain at the output, so you monitor at the input's loudness. Toggle Bypass against it for an honest A/B where "louder" can't fool you. Enable it on every stage to level-match the whole chain.
BypassOn/Off (Off)True bypass with a click-free fade, latency-aligned (no gap, no jump). Exposed to the host as the plugin's bypass (VST3). A bypassed stage shows no reduction, passes the raw input on, and is flagged BYPASS on its chain chip.
Spread (next to the chain slider) decides how a chain-total change is shared: Even, Front (earlier stages take more) or Back (later stages take more).

7. Metering and the graph

8. Presets

Stage presets set up the focused stage (in chain mode, all of them); chain presets configure every position at once — e.g. Master: streaming (−1 dBTP, 24 bit) and Master: CD (−0.3 dB, 16 bit), which place dither on the last stage only, where it belongs. Factory presets also set style, dither and noise shaping.

Your own presets: Ctrl+S saves the focused stage, Ctrl+Shift+S saves the whole chain; a name box opens over the presets bar (Enter confirms, Esc cancels). User presets live in the AuraDev/Strata data folder as plain text — easy to back up or share.

9. Mouse and keyboard

GestureAction
DragChange a value. Shift while dragging = fine (×0.1).
Mouse wheelStep a value.
Double-clickType the value (on a stage chip: reset to 0 dB).
Alt/Ctrl + clickReset the control to its default.
Ctrl+Z / Ctrl+YUndo / redo (edits made from this window).
. / ,  (or >/<, PgUp/PgDn)Step through all presets, factory and user.
Ctrl+S / Ctrl+Shift+SSave stage / chain preset.
Ctrl+VPaste your license.
Click the logoAbout panel (version, license state, credits). Any click closes it.
Drag the corner gripResize the window 1:1; remembered with the project.

10. MIDI learn

Click MIDI, then click the control you want to map, then move a knob on your controller — done. Click a mapped control (after pressing MIDI) to unmap it. Mappings work per instance and are picked up from the instance's MIDI input.

11. Trial and license

Strata is a 30-day full demo: everything works, nothing is silenced. After 30 days it keeps working but fades briefly to silence every 45 seconds (never noise, never a hard cut), and the bottom bar shows Demo over.

When you buy, you receive license.key by email. To activate, either:

The license is offline — no server, no calls home, no iLok. It is a signed text file with your name in it, valid on all your machines. Keep the email.

12. Specifications

FormatsCLAP, VST3, AU (macOS)
PlatformsWindows 64-bit, macOS universal (Intel + Apple Silicon), Linux x86-64
EngineLookahead true-peak limiter, 4× oversampled detection, adaptive release, stereo link, parallel mix (latency-aligned), sample-accurate automation, BS.1770-4 loudness
MonitoringDelta listen, unity-gain monitoring, click-free bypass (host bypass in VST3), gain-to-target for the whole chain
DisplayOpenGL 3.2. Where none is available (most VMs, Remote Desktop, Windows' basic display driver) audio still runs and a notice explains it — update the graphics driver or use the machine directly.
Latency= lookahead (0.1–10 ms), reported to the host
ChainUp to 8 stages × 16 groups; instances connect across processes (sandboxed hosts included)
StateAll parameters automatable; A/B, undo, window size and panels saved with the project
About panel

The About panel: version, license state and credits.